Assassin's Creed Mirage Valley of Memory release countdown: Start time for all regions

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With the release of Assassin's Creed Mirage Title Update 1.1.0, you can start a new free story expansion, Valley of Memory. Nevertheless, there's also a new region to explore, new world activities, parkour improvements, new difficulty settings, and additional aspects.

Here's a release countdown for the Assassin's Creed Mirage Valley of Memory expansion, and in-depth details on the upcoming additions to the game.


Assassin's Creed Mirage Valley of Memory release time countdown

Assassin's Creed Mirage Title Update 1.1.0 is scheduled to be out on November 18, 2025, at 7 am PT. As the Valley of Memory expansion is coming with this patch, here is a timer that counts down its release time for available platforms:

Here are the patch sizes for different platforms:

  • PlayStation 5: 22.6 GB
  • PlayStation 4: 16.6 GB
  • Xbox Series X|S: 32.39 GB
  • Xbox One: 10.11 GB
  • PC Uplay: 28.15 GB
  • PC Steam: 28.15 GB
  • PC Epic: 28.15 GB

The developers have also stated that if this update does not apply automatically before launching Assassin's Creed Mirage, you need to do it manually.


Assassin's Creed Mirage Title Update 1.1.0 patch notes: What are the new additions?

1) New story content: Valley of Memory

Set before the finale of Mirage's main narrative, Valley of Memory is a free story expansion for Assassin's Creed Mirage. To begin its questline, you will need to have started the "Head of the Snake" mission in the base game.

However, you can also skip ahead in the story directly from the main menu when starting a new game. Speak with Dervis to begin your journey to the Valley of Memory.


2) New region: AlUla

AlUla is a new setting from the Golden Age of the Abbasid Empire, set at a crossroads of civilization. Divided into two main regions, the so-called Land of the Dead in the northern half and the Land of the Living in the southern half, each sub-region offers unique visual variety and opportunities.


3) New world activities

Valley of Memory offers additional hours of new and returning world activities, which will help you uncover the mysteries of AlUla. Familiar side activities return, including world events and world contracts, alongside new additions: Stolen Goods, Oud Melodies, and more.


4) Full game improvements

The update also includes many gameplay improvements and changes to the full game, including some highly requested features from the community. Please note that these improvements will work in both Alula and Baghdad.


5) Parkour and controls improvements

Free Jump

The option to free jump has been added to Mirage's gameplay settings, giving you the ability to manually jump as you traverse through the game. This can be set to on/off in the gameplay options tab.

Back and Side Ejects

Side and back ejects can now be performed even if there is no clear spot for Basim to land or a clear handhold for him to grab. You can also toggle this "Free" mode on/off in the gameplay options tab. Keep the current "Safe" mode if you prefer that Basim always lands safe and sound.

Control Presets

A new "modern" control preset has been added to the gameplay options to improve the feel of the controls, especially when Free Jump has been enabled.

Also read: 5 tips and tricks for parkour in Assassin's Creed Mirage


6) Animus sequences (replayable missions feature)

Another highly requested feature from the community was mission replayability. Main missions and contracts can now be replayed. You can access them through your investigation board's "Animus Sequences" section or by interacting with the Animus icons around the world.

New challenges will be available upon replaying a mission, allowing you to complete challenges to earn new rewards, like Animus mods. Animus Mods are auto-refills over time for tools and Assassin Focus and can be activated only in Animus Sequences or in New Game+.


7) New difficulty settings

Two new difficulties have been added to the game: Hardened Assassin and Ultimate Assassin. Each new preset also includes one new reward. These can be awarded for completing a permadeath run on the corresponding difficulty setting.

  • Hardened Assassin: It sits between Assassin (Normal) and Master Assassin (Hard) and features the same difficulty as Assassin, but with higher-defense enemies.
  • Ultimate Assassin: It is the new hardest difficulty, providing a new and fresh challenge for experienced players.

For those wanting a more tailored experience, the devs have also added a new Custom Difficulty preset.

Also read: 4 reasons why Assassin’s Creed Mirage is worth playing in 2025 (and 3 reasons why it's not)


8) Tier 3 tool upgrade

Tools can now be upgraded to level 3, giving them new abilities to help you through the new challenges of the DLC. These include:

  • Throwing Knives: Throwing Knives become explosive.
  • Smoke Bomb: Becomes a corrosive bomb that dissolves dead enemies, leaving no trace of them.
  • Blow Dart: Can now pierce even the most heavily armored enemies.
  • Noisemaker: Can now put enemies caught in the impact zone to sleep.
  • Traps: Can now cause enemies caught within their blast radius to enter berserk mode and attack their fellow guards.

9) Additional improvements and additions

Gameplay

  • Added a new skill to the skill tree: Engineer 2, which allows players to equip all tool lvl1 upgrades.
  • Added an option to cancel the chain kill once started.
  • Added new objects that can only be looted by pickpocketing in AlUla.
  • Rebalanced the notoriety system to coincide with new difficulty settings.
  • Tool aim assist will now correctly snap to the target's weak points while behind an enemy.

Combat

  • Added an opportunity to dodge a Shakiriyya attack after being parried.
  • Modified the Light Attack slash VFX to make the attacks feel more impactful.
  • Improved the flinch animation on the NPCs during light attacks.
  • Increased the window of opportunity to perform a kick.
  • Disabled blend on parry success animation so it feels more responsive.
  • Increased the size of the parry VFX.

Parkour

  • Improved the trigger condition of the ejects.
  • Modified the camera and added a VFX to improve the feeling of speed while sprinting.

UI

  • Added a button on the world map to fast travel between Baghdad and AlUla once the AlUla questline starts.
  • Updated the objective icons design and descriptions within the quest log to reinforce the differences between the types of objectives.
  • Removed the skill point notification remaining on screen when there are available skill points to rely on the "new" notification from the skill tab.
  • Added an "upgradable tool" icon when a tool can be upgraded. Displayed next to the Bureau icons, on the map and compass for Banu Musa and the Workbench.
  • Reduced the size of the Ubisoft Connect notifications.
  • Added a new tutorial panel and Codex entry explaining Defense tactics in combat.
  • Made various adjustments to improve the Horse mount camera.

10) List of bug fixes

Gameplay

  • All claimed rewards are now linked to the player account save. For instance, any reward claimed in Permadeath will now be accessible to all the saves on the player's account.
  • Modified how to access permadeath: it can now only be initiated when starting a New Game+, rather than at any time.
  • Prevented players from falling on a specific ledge in Baghdad.

UI

  • Resolved an issue where the Options menu would be offset after talking with a merchant with text size set to Large.
  • Fixed an issue where the “Assassin’s Creed Franchise” button would lead to a page stating that there is no content available.
  • Numbers in some item descriptions are no longer split when the text is displayed as Large in the Japanese language.
  • Fixed the localization of "Basim Valhalla Costume" in Traditional Chinese.

Visuals and graphics

  • Addressed an issue where the world would look dimmer with almost no highlights after turning on HDR.
  • Fixed an issue where the Desync screen on PS5 Pro would display broken visuals.
  • The draped golden fabric of the Dhahabi Master Assassin Costume now moves freely like other costumes.

Stability

  • Fixed rare issues that could create crashes.

Check out more Assassin's Creed Mirage gameplay guides:

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Edited by Debayan Saha

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