Tomas Franzese is the Weekend News Editor at Polygon, following and reporting on the latest goings-on in the gaming and entertainment spaces. During the week, you can find him working on Remastered, his newsletter about video game history and retro gaming, or contributing to GameSpot and other publications. Previously, Tomas was the Gaming Segment Lead at XDA and a Staff Writer at Digital Trends.
World of Warcraft got a whole lot of people to come back and play the MMO together
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Blizzard Entertainment launched World of Warcraft Forever on Nov. 4, and it already seems very happy with the results. The launch went much more smoothly than some previous Blizzard game releases, and it even broke some records, an impressive feat for something building on a nearly 22-year-old MMO.
What Blizzard records did World of Warcraft Forever break?
According to a post shared on X and Bluesky, World of Warcraft Forever brought the highest peak concurrent player counts of any World of Warcraft-related launch ever, as well as the highest number of returning players. It seems like the reimagining of the MMO was very successful at not only attracting a lot of new people to play the game for the first time, but drawing people back in who hadn't played in years.
World of Warcraft Forever finds a new middle ground between the Classic and modern versions of the MMO. It has more modern-looking visuals and even features like controller support, but stripped the game back down to its original 2004 launch content and built back up from there.
Clearly, this mix of old-school and new-school really resonated with players, as it seems to be doing better than Classic's launch or any new expansion has at drawing players to the game and getting them to stick around. Blizzard Entertainment does not share subscriber numbers publicly anymore, so we may never learn the exact number of people Forever got to subscribe.
World of Warcraft Forever is currently available on Windows PC through the standard World of Warcraft subscription. Blizzard plans to support it with new content for the foreseeable future, with associate production director Clayton Stone recently telling Bloomberg that “We want to go on this journey as long as players want to go with us. There are so many theories about unfinished World of Warcraft — unfinished raids, unfinished zones, unfinished dungeons, stories and adventures for players to go on.”
