Published Oct 31, 2026, 5:55 PM EDT
Randy Rhodes' first gaming memory is Kirby's Adventure on the NES, and his love for gaming only rose from there. Playing games eventually wasn't enough for him. He began following the industry closely. In 2024, he finally started putting that to use by launching the Project Untitled Gaming Podcast and later the Dual-Wield Gaming Podcast. Covering the news week to week turned out to be something he loved, but a weekly show only has so much room in it, and writing was already something he wanted to do more of.
Randy has written for Lords of Gaming since March 2025 and already has over 200 articles published to show for it. His coverage centers on Nintendo, Xbox, and indies, and runs across news, reviews, previews, and editorial. He enjoys writing about and critiquing the games that he's played, but analyzing the industry brings just as much enjoyment for him. He tends to write editorials that try to dig deeper into the news instead of just restating it.
Randy reviews and previews games broadly across all genres. He has a soft spot for co-op games, 3D platformers, and the majority of Nintendo's first-party output, but he also adores cozy and niche titles that don't always get a serious look: visual novels, farming sims, life sims, etc. He's always looking for up-and-coming indie games worth writing about.
Outside of games, Randy is into DnD, cooking, music and music production, which inspired one of his favorite pieces to write: 50 Songs Leveled Up By Video Game Samples. He also cares about Black representation in games and in the industry behind them, and he's always looking for opportunities to cover it.
Minecraft is the best-selling video game of all time, with more than 425 million copies sold, and it may soon become the most powerful bargaining chip in console war history. Microsoft acquired Mojang in 2014 and kept Minecraft on every major platform, from PlayStation to Nintendo Switch. Now, an Xbox Research survey suggests Microsoft is at least considering the unthinkable: pulling Minecraft from PlayStation and Nintendo consoles entirely.
That would be a shocking reversal for the publisher that spent two years putting its most synonymous franchises, Halo, Gears of War, and Forza, on rival hardware. It would also anger millions of players who have never owned, or planned to own, an Xbox console. But Xbox is in no position to play it safe, and if Xbox CEO Asha Sharma means it when she says she wants Xbox to be the number one gaming and entertainment company in the world, pulling Minecraft is exactly the kind of gamble the company needs to take.
Xbox Bet on Multiplatform, and It Backfired
Image via Xbox Game StudiosIn February 2024, Phil Spencer announced the baffling decision to port their major titles, starting with Sea of Thieves and Hi-Fi Rush, to PlayStation and Nintendo Switch. On paper, it made logical sense. Xbox Series X|S sales lagged far behind their competition, and Microsoft had just spent $69 billion on Activision Blizzard. Satya Nadella wanted them to make that money back quickly, and selling games on more platforms seemed like a smart way to make up for the revenue the dwindling console could not deliver.
"Just four games" to test the waters quickly became a steady flow of ports of Xbox's most compelling exclusives. Indiana Jones and the Great Circle and Forza Horizon 5 hit PS5 in 2025, followed by Gears of War: Reloaded. In July 2026, Halo: Campaign Evolved, the remake of the game that single-handedly gave Microsoft a foothold in the games industry, launched on PS5. Each port announcement chipped away another reason to own an Xbox, and longtime fans pushed back loudly. The "This Is an Xbox" marketing campaign didn't help the situation either, promoting the idea that you don't need to own an Xbox because everything's an Xbox.
Ultimately, the sales of those ports to other consoles rarely justified the cost. Forza Horizon 5 became one of the best-selling games on PS5 in 2025, and Sea of Thieves topped PlayStation Store charts at launch, but those were the exceptions. Alinea Analytics estimates Gears of War: Reloaded sold about 572,000 PS5 copies, well short of a million, while Halo: Campaign Evolved managed around 351,000 there in July, and just 1% of active PS5 players launched it on day one. Meanwhile, Xbox hardware revenue fell 33%, a sign that putting Xbox's biggest games everywhere made its own console feel optional.
Xbox Is Bringing Exclusives Back Thanks To Asha Sharma
Image via BethesdaPhil Spencer abruptly retired in February 2026, and Asha Sharma, previously president of Microsoft's CoreAI product, took over as CEO of Xbox. Skepticism was high due to her non-gaming and AI-centric background, but her transparency and quick-to-action attitude has earned Sharma a lot of trust in the community. She admitted Xbox was not in a healthy spot, dropped a 30% margin target, canceled the "This Is an Xbox" campaign, and expressed that her mandate is to make Xbox the number one gaming and entertainment company. She also stated plainly that for the Xbox console to succeed, it must have exclusive content and services.
Xbox proved it was serious about the new exclusivity initiative at the June 2026 Xbox Games Showcase, where Sharma announced that Gears of War: E-Day and Clockwork Revolution would be Xbox console exclusives, even going as far as to confirm that they aren't timed exclusives. Gears of War: E-Day launched October 6 on Xbox Series X|S and PC as a clear statement. But one Gears prequel was never going to be enough to sell Xbox consoles on its own; it's going to take a consistent stream of compelling titles.
But an Xbox Research survey suggests that Asha Sharma and Xbox may want to take it even further. In October 2026, Windows Central verified an Xbox Research questionnaire asking select Xbox Insiders to imagine every future release from every Xbox franchise except Call of Duty becoming console exclusive, naming Fallout, The Elder Scrolls, DOOM, Diablo, and Hideo Kojima's Physint. For Minecraft alone, the scenario goes into more extreme territory: existing versions would cease selling on PlayStation and Nintendo consoles, and content updates would end. Respondents were asked whether they would use an Xbox they own, buy a new one, switch to PC, or skip the games altogether.
Xbox Needs to Gamble on 'Minecraft'
Image via MojangPulling Minecraft is a drastic measure, and that is exactly what Xbox needs right now. A future Elder Scrolls or Fallout exclusive would help a lot, but those games are still years away, and Xbox's problem is happening now. Minecraft reaches kids, parents, and lapsed players alike, and its pull beyond gaming is proven: 2025's A Minecraft Movie earned nearly $1 billion at the global box office, a level of mainstream reach no other Microsoft franchise has matched.
That isn't to say this wouldn't be a risky move. Minecraft players on PS5 and Nintendo Switch would lose access to updates and the marketplace, cross-play groups would be split up, and Microsoft would absorb a wave of bad press along with immediate lost Marketplace revenue from rival platforms. Many families buy one console in a generation and stick to it, so switching just to have access to new Minecraft content may not be a viable option. Others may move to PC instead of Xbox, which still helps Microsoft as a whole but not its console.
Still, Xbox already tried the safe path, and its future looked even more grim. If Sharma wants Xbox to be the number one gaming and entertainment company by 2030, half measures won't be enough to get them there. Making the future of Minecraft live on Xbox, PC, and mobile would hand Project Helix, Microsoft's next-gen console, the kind of system-seller no other exclusive could match.
Pulling Minecraft from PlayStation and Nintendo would be the biggest gamble Xbox has made this generation, and it may be the only one that can turn the tide in its favor. Microsoft has already learned that putting Halo and Gears of War on rival consoles did not grow Xbox, and a single Gears exclusive will not suddenly reverse more than a decade of decline. If Xbox wants to stop being a third-party publisher with a console and start being a true platform again, Minecraft is the trump card it has to play.
Release Date April 4, 2025
Runtime 101 minutes
Director Jared Hess
