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Support builds on UNICEF Game Changers Coalition’s reach of over 642,000 young people, parents, and teachers across eight emerging economies
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VICTORIA, Seychelles, May 21, 2026 (GLOBE NEWSWIRE) — Bitget, the world’s largest Universal Exchange (UEX), announced today the start of its second-year partnership in support of the UNICEF Game Changers Coalition (GCC). The coalition, which has reached over 642,000 young people, parents, and teachers across eight countries since launch, is entering a new phase of growth — introducing financial literacy and AI modules into its curriculum, with blockchain content planned for 2026.
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GCC is a global initiative led by UNICEF’s Office of Innovation, bringing together public and private sector partners to broaden access to technology education for young people in emerging economies, with a particular focus on girls, who make up 52% of participants to date. Operating across Armenia, Brazil, Cambodia, India, Kazakhstan, Malaysia, Morocco, and South Africa, the coalition supports young people to build practical digital skills through an innovative curriculum, community-based learning programmes, and in-person and online game hackathons.
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Bitget joined the coalition in June 2025 through its partnership with UNICEF Luxembourg, contributing to the coalition’s broader mission of improving digital literacy and technology access for underserved communities. In its second year, Bitget will contribute to GCC’s curriculum growth and geographic expansion.
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In the first year of the partnership, Bitget supported UNICEF through several activations aimed at expanding awareness and participation in technology education. One of the key milestones included a visit to Cambodia, where Bitget CMO, Ignacio Aguirre, met students, educators, and local partners involved in digital skills training programs. The visit highlighted how access to foundational digital education can create new pathways for employment, entrepreneurship, and participation in the digital economy, particularly for young women and students in underserved regions.
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The partnership also supported broader youth engagement initiatives through events and interactive learning experiences. In late 2025, Bitget CEO Gracy Chen supported GCC’s inaugural global UNICEF Game Jam, a 40-day initiative through which young creators in emerging economies built original video games with mentorship sessions and a self-paced online course.
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“Technology is becoming part of everyday life faster than education systems can adapt,” said Gracy Chen, CEO at Bitget. “What stood out during our work with UNICEF this year was how quickly young people engage once they are given access and opportunity. Our eventual goal is not only to introduce blockchain or digital tools, but to help build confidence and long-term digital and financial literacy that can create opportunities far beyond crypto.”
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The update comes as demand for digital skills continues to rise globally, particularly in markets where younger populations are increasingly mobile-first but remain underserved by traditional technology education pathways. Bitget has continued to expand its education-focused initiatives alongside institutional and ecosystem growth, positioning digital literacy as a key pillar of long-term industry development.

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