bloodborne Image via Sony Computer Entertainment

Published Oct 30, 2026, 6:22 PM EDT

Ryan O'Rourke is a Senior News Writer at Collider with a specific interest in all things adult animation, video game adaptations, and the work of Mike Flanagan. He is also an experienced baseball writer with over six years of articles between multiple outlets, most notably FanSided's CubbiesCrib. Whether it's taking in a baseball game, a new season of Futurama or Castlevania: Nocturne, or playing the latest From Software title, he is always finding ways to show his fandom. When it comes to gaming and anything that takes inspiration from it, he is deeply opinionated on what's going on. Outside of entertainment, he's a graduate of Eureka College with a Bachelor's in Communication where he honed his craft as a writer. Between The IV Leader at Illinois Valley Community College and The Pegasus at Eureka, he spent the majority of his college career publishing articles on everything from politics to campus happenings and, of course, entertainment for the student body. Those principles he learned covering the 2020 election, Palestine, and so much more are brought here to Collider, where he has gleefully written on everything from the SAG-AFTRA and WGA strikes to Nathan Lane baby-birding sewer boys.

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FromSoftware has come along way from its cult classic first "Soulslike" action-RPG title, Demon's Souls. Through the Dark Souls series, the developer became one of the most surprisingly influential in modern gaming, sparking conversations about the nature of difficulty in games with its more obtuse and punishing approach and atmospheric dark fantasy world. Elden Ring, however, was seen as the full realization of their abilities under Hidetaka Miyazaki, winning Game of the Year, becoming by far the company's best-selling game, and attracting a much wider audience to their catalog. Noted superfan of the game and Ex Machina helmer Alex Garland is now spearheading a film adaptation due out in 2028, which will be by far A24's most expensive production ever with a budget over $200 million.

However, he's not the only one busy expanding the worlds of FromSoft to other mediums. Seán McLoughlin, better known as Jacksepticeye, was announced to be producing an R-rated animated movie based on the gothic, Lovecraftian Bloodborne at CinemaCon. The news of a return to Yharnam came as a shock, considering Sony hadn't done much with the game since its release on the PlayStation 4 back in 2015, despite it remaining a fan favorite to this day. Few details were shared at the time, with no writer or director formally attached to the project. However, while development has mostly remained in the dark, McLoughlin recently confirmed that things have moved along smoothly since the news first broke.

The YouTube star spoke to IGN ahead of his arrival as the latest elusive target in the video game Hitman: World of Assassination and shared a progress update on the film. For the most part, mapping out the story has been the focus, but he revealed that a writer and director are now on board to make things happen. Moreover, he's hopeful that announcements aren't far off and that he'll soon be freed to speak a bit more candidly about the madness that will unfold in his vision of the game.

"Things are obviously much more along the pipeline than they were back then. It's one of those things that I personally would love to just say everything as a fan of this thing, but then there's no expectation, or there's no fun in the process. So we definitely have a lot more stuff mapped out where we're going with the story, and there are people in place to make this thing happen. Hopefully sooner than later, we can have announcements where we talk about who's involved and where it's going, and little teases of the story and where we're at with that."

Collider Exclusive · 8 Questions · 2 Minutes What Is Your Biggest Horror Nightmare? Elm Street · Chucky · Scream · The Conjuring

Four horror franchises. Four completely different ways of scaring you. One waits until you fall asleep. One makes sure nobody believes you. One is already in your group of friends. And one is in the house with your family. Answer eight quick questions about how you actually watch horror, and find out which nightmare was built for you.

😴Elm Street(Freddy Krueger)

🧸Chucky(Child's Play)

📞Scream(Ghostface)

🕯️The Conjuring(The Warren Files)

FIND YOUR NIGHTMARE →

01

Which horror scene makes you cover your eyes? Four classic images. One of them is worse than the others for you.

ASomebody falling asleep when they really should not. BA toy that has moved, and nobody touched it. CA phone ringing in an empty house. DA child talking to somebody who is not there.

NEXT QUESTION →

02

You are home alone and you hear a noise. First thought? Everybody has one. It arrives before you have decided anything.

AI am exhausted and my mind is playing tricks on me. BSomething in this room is not where I left it. CSomebody is in here with me. DThis house has never felt entirely right.

NEXT QUESTION →

03

Which horror movie rule would you break first? Everybody thinks they would survive. Almost nobody actually does.

ANever fall asleep. BNever leave it out of your sight. CNever answer the phone. DNever go down to the basement.

NEXT QUESTION →

04

Something genuinely frightening happens. What do you do? Not in a film. In your actual living room, tonight.

AConvince myself I imagined the whole thing. BTell someone, and brace for them not believing me. CWork out which person I know could be behind it. DGet everybody in the house into one room.

NEXT QUESTION →

05

How do you actually watch a horror film? Be honest about this one. Nobody is checking.

AFine during. Wide awake at two in the morning. BShouting at the screen that nobody is listening. CCalling the twist out loud before it lands. DThrough my fingers, holding on to something.

NEXT QUESTION →

06

Somebody offers you serious money. Which do you still refuse? The amount does not matter. There is one on this list you are not doing.

AFall asleep in a room I have never been in before. BKeep an old doll on the shelf facing my bed. CAnswer every unknown number that calls after midnight. DSpend one night alone in a house with a history.

NEXT QUESTION →

07

Which feeling stays with you a week after the film? Good horror does not stop when the credits do.

ANot wanting to turn the bedroom light off. BNot trusting one particular object in my house. CLooking twice at people I have known for years. DFeeling like something came home with me.

NEXT QUESTION →

08

Something wakes you at 3am. What is the worst possibility? Eight questions in, this is the one that decides your nightmare.

AThat I am still asleep, and it knows it. BThat the thing nobody believed me about is here. CThat somebody with a key is downstairs. DThat something is in the doorway, watching us sleep.

REVEAL MY NIGHTMARE →

The Lights Just Went Out Your Nightmare Is…

Four franchises, four completely different ways of getting underneath your skin. This is the one built out of your particular fear, why it works so well on you, and what it would leave behind.

Elm Street

Your nightmare does not wait outside the door. It waits for you to close your eyes, which you are going to have to do eventually, because nobody has ever won that particular argument.

  • Freddy is horror's cruellest idea: a threat that lives in the one place you cannot guard, cannot lock, and cannot avoid forever.
  • You are the one who is fine during the film and wide awake at two in the morning. Your own head is where this does its damage.
  • These films understood exhaustion as a horror engine. The kids on Elm Street do not lose because they are weak. They lose because they are tired.
  • You can lock every door in the house. You still have to sleep.

Chucky

Your nightmare is not really the doll. It is the face of the person you tell, and the way they decide, very kindly, that you have imagined all of it.

  • Chucky works precisely because he is absurd. That is the trap: the more accurately you describe him, the less anybody is going to believe you.
  • You are the one shouting at the screen because the characters are not listening. You know that feeling from real life too.
  • The franchise is at its best when the adults in the room are the real obstacle, and you have met those adults.
  • By the time somebody finally believes you, you will have handled most of it on your own.

Scream

Your nightmare has your number, knows your name, and has almost certainly been inside your house before. The worst part is that you already know them.

  • Scream is the only one of these where the killer takes the mask off and turns out to be somebody who was at the party.
  • You are the person who calls the twist out loud before it lands. You watch people the same way you watch films.
  • The franchise made the rules of horror part of the plot, which means the survivors are the ones paying attention. You would be paying attention.
  • Everybody is a suspect, including the person who just offered to walk you home.

The Conjuring

Your nightmare is not really about you. It is about the people asleep down the hall, and the feeling that whatever is here is not interested in leaving.

  • The Conjuring films are domestic horror. The house, the family, the perfectly ordinary room that quietly stops feeling ordinary.
  • Your instinct is to get everybody into one room. Your fear is protective rather than personal, which is rarer than it sounds.
  • This is the one franchise where belief is the weapon. The people who come through it are the ones who are not alone and refuse to be.
  • Whatever is here did not come for you. It came for the household, and you are the one standing in the hallway.

↻ RETAKE THE QUIZ

'Bloodborne' Won't Be a Direct Adaptation of the Game

Taking on Bloodborne, especially as a huge fan, is no small feat. McLoughlin hasn't been shy about his love of the game, even getting a tattoo of the Hunter's Mark. Yet, so far, he told IGN that "I am proud of the work I've been doing on it" and expressed confidence in what's being developed as he tries to ensure the film is accurate to the feel of the modern classic.

"I think it's such an interesting job to have, and for me, it's fun to do. It can be really stressful as well at the same time because you're taking on such a monumental IP. And I am just there to be like, 'Hey, we need this pinprick perfect.' Will we ever get something perfect? I don't know. It's probably impossible to get everyone's expectations into one central pillar, but as someone who's brought on to do this job, I'm right in the position where I need to be, and we're poised to have something really cool."

McLoughlin is also taking a much different approach than Garland is to Elden Ring. Personally, he feels that FromSoft's work is better suited for animation because of how otherworldly the games can be and the sheer scale needed to capture every important detail. "I think Bloodborne specifically is poised to do that well, because there's so many otherworldly aspects in that that would just be so cool to be able to blow the doors off animated rather than being like, 'Okay, put you in front of a green screen, and let's hope for the best," he continued. "Now, we can really whittle it down into something cool."

Even with Elden Ring likely to release before his film is done, the differences between the two projects, from the games they're adapting to the live-action and animation approaches, are so vast that he doesn't anticipate taking too much from Garland's work. He's more interested in Zach Cregger's Resident Evil as a comparison, as he's aiming to explore the world of Bloodborne with a new story rather than just retreading the player's journey through the Night of the Hunt.

"I don't want to adapt something if we're just going to tell the same stories with the same characters over and over and over again. Movies are a completely different medium than video games. What do movies do better than a game does? It's passive versus interactive, so how do we push and pull with that and play with different ideas? I think I don't want to be involved in an adaptation if it doesn't feel like there's a story worth telling within it or if it's not a good idea."

Stay tuned here at Collider for more on Bloodborne as McLoughlin and the team continue development.

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