Lucia holding a handgun as a police officer approaches her from behind. (Image credit: Rockstar)

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Developer of entertainment products and pillar of the global economy Rockstar has announced that Grand Theft Auto 6, its much-ballyhooed upcoming Bonnie and Clyde simulator, will be targeting 30 frames per second on consoles. Coincidentally, "on consoles" is the only place Rockstar has currently announced the game is releasing, so GTA 6 is a 30-fps-or-bust experience for the foreseeable future.

"Grand Theft Auto 6 has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits to bring the vast and rich world of Leonida to life", say the boys and girls in Edinburgh, while offering a little sweet treat to PlayStation 5 Pro owners in the form of PSSR (PlayStation of Soviet Socialist Republics—no, wait, sorry, PlayStation Spectral Super Resolution) support and ray-traced shadows.

Why am I telling you this on PC Gamer dot com? Partially because the traffic gods would beat me with a roll of pennies in a sock if I passed up an opportunity to write about GTA 6, but mostly because I'm very smug, and wish to subject other people to that.

Let's be real, the odds that GTA 6 was gonna target 60 fps on the box you have under your TV were always slim to none, but hearing it makes me feel more vindicated in my choice to wait for the game to hit PC than ever. I'm sure Rockstar's tech magi will make it a very nice 30 fps indeed, but my TV has 120 hertz in it. My monitor? 144, which I gather is kind of on the low end these days.

When it comes time for me to luxuriate in the lights of Leonida, I want to do it with maximum butteriness, I want all the bells and whistles set to 'on', and I want to do it on a proper gaming platform (German Linux). I'm excited to hear people's reports about what this game's actually like when it finally hits consoles in just over a week, but personally? I've never been happier about my choice to wait for GTA 6's inevitable but unannounced PC port.

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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.