5 best Commanders in MTG Avatar The Last Airbender

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MTG’s Avatar The Last Airbender set is a wild one, filled with powerful cards, but what are the best Commanders? It goes without saying that there are plenty of great cards in this set, and ultimately, you should pick what’s best for you, but these are just a few of the standouts for me, in terms of raw power and usefulness. Not every card could possibly make the list, though, and while I may expand it over the next week or so, there are some honorable mentions in my eyes.

Sokka, Tenacious Tactician is great, but I just prefer Sokka and Suki instead. Maybe it’s because I like equipment/Voltron decks quite a lot. If you want to run Allies and love Prowess though, he’s your guy. I also wanted to spotlight Hei Bai, Forest Guardian as well, because it’s a banger for Shrines and Spirits alike. Here are my personal favorite Commanders going into MTG x Avatar The Last Airbender.


Which are the best Commanders to use in MTG Avatar The Last Airbender?

Below are my favorite, and in my opinion, the best Commanders in the Avatar x MTG set. It’s based primarily on how powerful and useful they are for their deck archetype, and there are so many cards that very nearly almost made the list. In general, I think this expansion is incredibly powerful, and it’s so hard to pick just a few favorite powerful options.

Best picks

  • Fire Lord Azula
  • Toph, the First Metalbender
  • Sokka and Suki
  • Bumi, Unleashed
  • Yue, the Moon Spirit

1) Fire Lord Azula

Fire Lord Azula is just one of many amazing versions of Azula in this set (Image via Wizards of the Coast)Fire Lord Azula is just one of many amazing versions of Azula in this set (Image via Wizards of the Coast)

Fire Lord Azula really has only one small drawback, but even with that, she’s a fantastic Commander in the MTG Avatar set. That drawback is she has to attack. Of course, there are ways to keep her safe. There are plenty of ways to buff, or otherwise make her indestructible/unblockable.

Combine that with her free two mana on attack (Firebending 2), and she copies a spell anytime you cast a spell while she’s attacking. It’s not a once-per-combat deal. You can set up some seriously annoying infinite loops this way.

Why not duplicate Narset’s Reversal, with something like Sedgemoor Witch for creatures, or anything else (Treasures, Clue Tokens, other activations)? You could use her in a Thassa’s Oracle deck if you hate everyone you play with, too. She’s truly a top-tier Commander in MTG.


2) Toph, the First Metalbender

Toph is my favorite character from the show, and my favorite Commander in this MTG set (Image via Wizards of the Coast)Toph is my favorite character from the show, and my favorite Commander in this MTG set (Image via Wizards of the Coast)

We’ve talked about Toph, the First Metalbender before, but it bears repeating: She’s the GOAT of MTG Commanders in the Avatar set. Do you want to control your opponent’s turn, every turn? Run her with Mindslaver, activate it, and get it back at the end of your turn! Run her with Stasis Coffin and just be immune to everything on every turn! You can pair her with Candeldabra of Tawnos to untap your Mana Vault without having to pay 4!

She’s a pure menace. Any non-token artifact you have has the potential to be looped back into play over and over, just because you want more triggers. She doesn’t have to go into combat, and while these Earthbended Artifacts can’t tap for mana, there are ways around that in Green, if you really want.


3) Sokka and Suki

Do you like dropping ridiculous equipment on small creatures, to create big threats? (Image via Wizards of the Coast)Do you like dropping ridiculous equipment on small creatures, to create big threats? (Image via Wizards of the Coast)

There are plenty of ways in MTG to fetch and play artifacts, and this Avatar Commander synergizes perfectly with that. Sokka and Suki let you attach equipment to an Ally (or itself) when it comes into play. While it’s not really a Voltron tool, it does let your Allies swing wide, and swing hard.

Colossus Hammer, Bloodforged Battleaxe, any of the Swords of Blank and Blank, Blackblade Reforged, and the list just goes on and on. You can then make copies of your artifact equipment with other spells (Masterwork of Ingenuity), or run Adaptive Omnitool to fetch artifacts to your hand.

While you don’t stack tons on one creature, you stack something on everyone, for tons of damage. On top of that, simply casting an Equipment creates a 1/1 Ally creature token, so you can immediately equip it if you want. Casting a Colossus Hammer for 1, and then putting it onto a creature right away is hilarious fun.


4) Bumi, Unleashed

You can use him to just keep fighting and fighting, or you can just use him to have untapped lands and be a menace (Image via Wizards of the Coast)You can use him to just keep fighting and fighting, or you can just use him to have untapped lands and be a menace (Image via Wizards of the Coast)

I think Bumi, Unleashed is going to be secretly overpowered. Maybe not secretly, but I think he’s going to easily be one of the best ways to make Gruul Earthbend decks into overwhelming powerhouses. It’s definitely a mid-range deck, but it’s missing something. Just give Bumi, Unleashed Vigilance, so he doesn’t have to tap to attack.

The only drawback is that on the subsequent combats, you can only attack with lands. I hardly think it’s a big deal, especially with how easy it ought to be to trigger Earthbending on as many things as you want. You could also run other ways to turn lands into creatures, like Nissa, Who Shakes the World, though that’s admittedly a bit slow. Bumi’s definitely going to be a fun way for bully Gruul decks to get at least one extra combat, but let us not forget the other big draw: if he deals combat damage, untap all lands.


5) Yue, the Moon Spirit

Why not cheat out your favorite big-mana blue enchantments? (Image via Wizards of the Coast)Why not cheat out your favorite big-mana blue enchantments? (Image via Wizards of the Coast)

Maybe Yue, the Moon Spirit is kind of a gimmicky MTG Commander from the Avatar set, but it’s a gimmick I love. You can get this out before turn 4 easily, and then on its following turn, Waterbend 5 and tap it to cast a noncreature spell from your hand without paying its mana cost.

Naturally, there are lots of things you can do with this. You can put one of the many portals in the game that lets you cheat out creatures. You can cast a bunch of expensive draw spells, or enchantments. Or you could just play Omniscience, and run roughshod over the rest of your pod. It’s a fantastic way for you to get your most powerful combo pieces into play without paying mana for them, and I just think that’s neat.


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