'Ready Player One' Image via Warner Bros.

Published Oct 18, 2026, 8:30 PM EDT

Chris is a Senior News Writer for Collider. He can be found in an IMAX screen, with his eyes watering and his ears bleeding for his own pleasure. He joined the news team in 2022 and accidentally fell upwards into a senior position despite his best efforts.

For reasons unknown, he enjoys analyzing box office receipts, giant sharks, and has become known as the go-to man for all things Bosch, Mission: Impossible and Christopher Nolan in Collider's news division. Recently, he found himself yeehawing along to the Dutton saga on the Yellowstone Ranch. 

He is proficient in sarcasm, wit, Photoshop and working unfeasibly long hours. Amongst his passions sit the likes of the history of the Walt Disney Company, the construction of theme parks, steam trains and binge-watching Gilmore Girls with a coffee that is just hot enough to scald him.

His obsession with the Apple TV+ series Silo is the subject of mockery within the Senior News channel, where his feelings about Taylor Sheridan's work are enough to make his fellow writers roll their eyes. 

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Steven Spielberg is the king of movies, let's be real, but the one area in which he's always excelled is telling science fiction stories in a manner that's accessible to audiences, beautiful to look at, and great for the worldwide box office. In 2018, he went back to the future again for a thrilling story about toppling down mega corporations with the help of DeLoreans, Iron Giants, and a lot more. Now, we're getting more of it.

It’s been a long time since Ready Player One first landed, but the OASIS clearly still has plenty of life left in it. Spielberg’s 2018 adaptation turned Ernest Cline’s book into a glossy sci-fi blockbuster, and ever since then, fans have been waiting to see what the franchise might do next. Ready Player One: The Graphic Novel is set to release in the U.S. in paperback and hardcover editions arriving March 2, 2027. In the UK and Canada, the graphic novel is available through major retailers now. The adaptation is being published by Ten Speed Graphic, written by Scott Peterson, and illustrated by Meredith Laxton.

That’s not the only piece of news here, either. A graphic novel adaptation of Ready Player Two is already planned for 2028, which suggests this isn’t just a one-off revisit, but the start of a much bigger push to bring Cline’s books into a new format. So really, this is more than just another tie-in, providing a more up-to-date version of the story.

Collider Exclusive · Sci-Fi Survival Quiz Which Sci-Fi World Would You Survive? The Matrix · Mad Max · Blade Runner · Dune · Star Wars

Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you'd actually make it out of alive.

💊The Matrix

🔥Mad Max

🌧️Blade Runner

🏜️Dune

🚀Star Wars

TEST YOUR SURVIVAL →

01

You sense something is deeply wrong with the world around you. What do you do? The first instinct is often the truest one.

APull on every thread until I understand the system — then figure out how to break it. BStop asking questions and start stockpiling — food, fuel, weapons. Questions don't keep you alive. CKeep my head down, observe carefully, and trust no one until I know who's pulling the strings. DStudy the patterns. Every system has a rhythm — learn it, and you learn how to survive it. EFind the people fighting back and join them. You can't fix a broken galaxy alone.

NEXT QUESTION →

02

In a world of scarcity, what resource do you guard most fiercely? What we protect reveals what we believe survival actually requires.

AKnowledge. If you understand the system, you don't need resources — you can generate them. BFuel. Everything else — movement, power, escape — runs on it. CTrust. In a world of fakes and informants, a truly reliable ally is rarer than any commodity. DWater. And after water, information — the two things empires are truly built on. EShips and credits. The galaxy is big — you survive it by being able to move through it freely.

NEXT QUESTION →

03

What kind of threat keeps you up at night? Fear is useful data — if you're honest about what you're actually afraid of.

AThat reality itself is a lie — that everything I experience has been constructed to keep me compliant. BA raid. No warning, no mercy — just the roar of engines and then nothing left. CBeing identified. Once someone with power decides you're a problem, you're already out of time. DBeing outmanoeuvred — losing a political game I didn't even know I was playing. EThe Empire tightening its grip until there's nowhere left to run.

NEXT QUESTION →

04

How do you deal with authority you don't trust? Every dystopia has a power structure. Your approach to it determines everything.

ASubvert it from the inside — learn its rules well enough to weaponise them against it. BIgnore it and stay out of its reach. The further from any power structure, the better. CAppear to comply while doing exactly what I need to do. Visibility is the enemy. DManoeuvre within it carefully. You can't beat a system you refuse to understand. EResist openly when I have to. Some things are worth the risk of being seen.

NEXT QUESTION →

05

Which environment could you actually endure long-term? Survival isn't just tactical — it's physical, psychological, and very much about where you are.

AUnderground bunkers and server rooms — cramped, artificial, but with access to everything that matters. BOpen wasteland — brutal sun, no shelter, constant movement. At least the threat is honest. CA dense, rain-soaked city where you can disappear into the crowd and nobody asks questions. DMerciless desert — extreme heat, no water, and something enormous living beneath the sand. EThe fringe — backwater planets and busy spaceports where the Empire's attention rarely reaches.

NEXT QUESTION →

06

Who do you want in your corner when things fall apart? The company you keep is the clearest signal of who you actually are.

AA tight crew of believers who've seen behind the curtain and have nothing left to lose. BOne or two people I'd trust with my life. Any more than that and someone talks. CNobody, ideally. Alliances are liabilities. I work alone unless I have no choice. DA community bound by shared hardship and mutual survival — people who need each other to last. EA ragtag team with wildly different skills and total commitment when it counts.

NEXT QUESTION →

07

Where do you draw the line — if you draw one at all? Every survivor eventually faces a moment that tests what they're actually made of.

AI won't harm the innocent — even the ones who'd report me without hesitation. BI do what I have to to protect the people I've chosen. Everything else is negotiable. CThe line shifts depending on who's asking and what's at stake. DI draw a long-term line — nothing that compromises my people's future, even if it'd help now. ESome lines, once crossed, can't be uncrossed. I know which ones they are.

NEXT QUESTION →

08

What would actually make survival worth it? Staying alive is one thing. Having a reason to is another.

AWaking others up — dismantling the illusion so no one else has to live inside it. BFinding somewhere — or someone — worth protecting. A reason to keep moving. CAnswers. Understanding what I am, what any of this means, before time runs out. DLegacy — shaping the future in a way that outlasts me by generations. EFreedom — for myself, for others, for every world still living under someone else's boot.

REVEAL MY WORLD →

Your Fate Has Been Calculated You'd Survive In…

Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.

The Matrix

You took the red pill a long time ago — probably before anyone offered it to you. You're a systems thinker who can't help but notice the seams in things.

  • You're drawn to understanding how the system works before figuring out how to break it.
  • You'd find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines' worst nightmare.
  • You function best when you have access to information and the freedom to act on it.
  • The Matrix built an airtight prison. You'd be the one probing the walls for the door.

Mad Max

The wasteland doesn't reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That's you.

  • You don't need comfort, community, or a cause larger than the next horizon.
  • You need a vehicle, a clear threat, and enough fuel to outrun it — and you're good at all three.
  • You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
  • In the wasteland, that distinction is everything.

Blade Runner

You'd survive here because you know how to exist in moral grey areas without losing yourself completely.

  • You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
  • In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
  • You're not a hero. But you're not lost, either.
  • In Blade Runner's world, that distinction is everything.

Dune

Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.

  • Patience, discipline, and political awareness are your core strengths — and on Arrakis, they're survival tools.
  • You understand that the long game matters more than any single victory.
  • Others come to Dune and are consumed by it. You'd learn its logic and earn its respect.
  • In time, you wouldn't just survive Arrakis — you'd begin to reshape it.

Star Wars

The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn't have it any other way.

  • You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
  • You'd gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire's grip can be broken.
  • You fight — not because you have to, but because standing aside isn't something you're capable of.
  • In Star Wars, that willingness is what makes all the difference.

↻ RETAKE THE QUIZ

How Good Is 'Ready Player One'?

Collider’s review stated that Ready Player One overcame shaky source material and nostalgia-heavy marketing to deliver a fleet-footed, visually dazzling adventure that’s more about forging your own identity than obsessing over pop culture. Ultimately, Ready Player One may not rank among Spielberg’s all-time masterpieces, but it showcases a director still firmly in command of blockbuster storytelling — reminding audiences why he remains a fixture at the top of the cinematic leaderboard.

The review felt that there were certainly moments where the movie stumbled a bit, and those who had already written off the picture, whether due to the marketing or the novel, probably weren’t won over by what Spielberg was doing here. But the movie was a different beast than the book, and it certainly wasn’t the cavalcade of character crossovers the film had presented. Even potentially cringe-worthy moments, like The Iron Giant firing on people during a big battle scene, surprisingly worked due to the context of the story and how Spielberg kept the focus on his protagonists and their quest.

Ready Player One's expansion arrives in the U.S. on March 2, 2027.

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Release Date March 29, 2018

Runtime 140 minutes

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    Tye Sheridan

    Parzival / Wade