The Shewolf Snared is one of Soulframe’s new quests, and it allows you to pick up the Orengall Pact, which is the only summoner class in the game right now. It’s an incredibly useful pact, especially for its mobility power. It will summon a spectral wolf that can run ahead, and you can switch places with it, if you wish. However, this quest can also be incredibly frustrating to complete.
Once you’ve freed Orengall, things feel very open-ended and confusing. It’s even worse if you make the same mistake I did and skip the cutscene after freeing the wolf. I cannot stress enough that you should not skip the Shewolf Snared cutscenes in Soulframe.
Tips to complete The Shewolf Snared quest in Soulframe
You must at least complete The Torment Stag in Soulframe if you want to begin The Shewolf Snared. This is a very combat-heavy quest, though, so make sure you’re strong and well prepared before going in. To begin the quest in the first place, you must look for any of the human camps with a Red Triangular Balloon. This quest may begin at any of them, but the location below is where we started it.

Clear out the enemies in this camp and open the treasure boxes here. Next to one of them, you’ll find a note you can interact with, and this will start the quest. It will have the following instructions from Banneret Styne:
“Set your Voltaic chains and wait. She will break, and her loathsome call will draw the rest to snare. Synod expects nothing less than the brood set.”This will officially begin The Shewolf Snared in Soulframe. Follow your quest beacon to the southeast, and clear the enemy camp you find there. It’s three or four enemies, and while they’re strong, they should not pose much of a challenge. Orengall is here, chained up. Free her, and she will leave you be, still regarding you with suspicion.
The next part is just “kill humans and complete activities in the world until you hear the howl of Orengall”. I’ve heard that when this happens, you’ll see glowing paw prints on the ground, but that did not trigger for me. Other players have seemingly had similar issues.

Eventually, she will show up. I’ve seen her maul down one of the humans and then threaten you during the next cutscene. Pick whichever answer suits you, as they’re all positive. The next part of the quest is to free Orengall’s pups. You’ll see two areas on the map that you can head to for this.
The southern circle features a fairly lengthy dungeon, which will result in you rescuing the first two of the three pups for The Shewolf Snared in Soulframe. There’s a chance towards the end that, if you die, you’ll wind up spawning back near where the pups are, so that’s a fantastic possibility. It didn’t happen to us, unfortunately.
The enemy packs aren’t especially huge, and the quest marker will guide you the whole way, so it’s not a complex challenge. The Banneret is the enemy that holds the key, so ensure you deal with them.
After you rescue the first two pups and receive the cutscene from Orengall, you’ll learn you have one more pup to save. That’s the northern of the two circles on the map. Follow the quest marker out of the dungeon, and to the next enemy camp. As always, look for the Red Triangular lamp.

However, at the next camp, you’ll have to face off against the Ode’n Bisulcam, you know, one of those huge laser-spewing cannons, as well as a group of enemy soldiers. This part of the quest is easier if you have ranged weapons like the bow, so you can keep kiting everything and shooting at the cannon. Once the cannon is defeated, Orencall should show up to help you finish off the Banneret enemy at the end.
Another option is to kill off all the soldiers, hide behind cover, and just use ranged attacks. It’s tedious, but it works, even as melee. You can also bunny hop around it and keep melee attacking it to stay out of reach. Either way, defeat it, witness the arrival of the shewolf, and enjoy the cutscene as you unlock the next of your Pacts back at your Nighthold, and with that, you've completed The Shewolf Snared in Soulframe.
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Edited by Jason Parker