Best Dying Light: The Beast graphics settings for low-range GPUs

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Dying Light: The Beast is forgiving on low-end graphics hardware, as it uses the same Techland C-Engine from Dying Light 2: Stay Human. Even older cards like the GTX 1660 Super and RX 580 can deliver smooth 60+ FPS gameplay at 1080p with High settings. If you're on something newer like the RTX 5050, you get DLSS 4 with multi-frame generation. Cards with limited VRAM, like the RX 6500 XT, still maintain playable framerates if you're willing to drop the settings enough.

Let's look at the ideal settings options for budget pixel pushers in Dying Light: The Beast. For our low-end GPU settings guide, we are considering the GTX 1660 Super / GTX 1660 Ti, RX 5500 XT / RX 6500 XT, RTX 3050, RTX 5050, and RX 580 8GB / RX 570. Cards older than this could have serious trouble playing the game.


Dying Light: The Beast plays well on most low-end graphics cards

 The Beast launches with DLSS 4 support and good optimization on PC (Image via Techland)Dying Light: The Beast launches with DLSS 4 support and good optimization on PC (Image via Techland)

Cards with 6-8GB of VRAM, like the GTX 1660 Super and RX 580, can comfortably handle Medium to High textures in Dying Light: The Beast without stuttering. On the RTX 3050 and 5050, you can use DLSS with the High settings for smooth framerates. We recommend sticking to 1080p on most of these cards. 900p may be necessary if you're on older GPUs like the GTX 1060.

Here's the ideal settings list for low-end graphics cards:

Basic settings

  • Monitor: Monitor 0
  • Window Mode: Fullscreen
  • Resolution: 1920x1080 (16:9)
  • HDR: Off
  • Vertical Synchronization: Off
  • Safezone Calibration: 100
  • Dynamic Resolution Scaling: On (if available)
  • DRS FPS Target: 60
  • Upscaler Type: DLSS (RTX cards) / FSR (AMD cards) / Off (GTX cards)
  • Upscaler Quality: Performance (if using upscaler)
  • Sharpness: 30-40 (reduce sharpening artifacts)
  • Latency Reduction: Off
  • Frame Generation: Off
  • Frame Generation Ratio: 1
  • Field of View: 77 (unchanged for competitive advantage)

Advanced video settings

  • Glow: Off (saves 3-5 FPS)
  • Light Streaks: Off (saves 2-3 FPS)
  • Lens Flare: Off (saves 1-2 FPS)
  • Chromatic Aberration: Off (saves 1-2 FPS)
  • Film Grain Effect: Off (saves 1-2 FPS)
  • Motion Blur Effect: 0-25 (reduce for performance)
  • Renderer Mode: D3D12 (usually better performance)
  • Asynchronous Compute: On (if supported)
  • Texture Quality: Medium (crucial for VRAM management)
  • LOD Quality: Medium (saves significant performance)
  • LOD Range Multiplier: 75-100 (reduce draw distance)
  • Motion Blur Quality: Low
  • Particles Quality: Medium (significant FPS impact)
  • Sun Shadows Quality: Medium (major performance setting)
  • Contact Shadows Quality: Low (very demanding feature)
  • Ambient Occlusion Quality: Low (moderate performance impact)
  • Global Illumination Quality: Medium (balance quality/performance)
  • Reflections Quality: Low (save performance)
  • Flashlight Quality: Medium
  • Fog Quality: Medium
  • Postprocess Quality: Medium

Overall, Dying Light: The Beast isn't among the most demanding video games of 2025. With the above settings applied, most low-end cards can run it at decent, playable framerates, given the balanced optimization the title is shipping with. Gamers didn't get a half-baken stuttery piece of software after all the delays, so that's a welcome move.

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About the author

Arka Mukherjee

Arka’s journey as a tech journalist took root in his educational background as a computer science undergraduate. Gathering valuable experience from YT Times, Quoramarketing.com, Games Bap, and Outscal, Arka now produces top-notch content for the Gaming Tech division of Sportskeeda.

Drawing inspiration from the likes of Buildzoid and Gamers Nexus, Arka relies on thorough testing and in-depth research of the latest hardware to ensure the delivery of authentic information in his articles. His genre expertise has also led him to work with tech giants such as Dell, Logitech, AMD, Nvidia, and more, where he reviewed their latest hardware.

While he delves into language modeling in his free time, he also finds time for gaming. His go-to genre is single-player games, but he often revisits Conflict: Desert Storm I and II, the former being the game that prompted him to undertake the journey he’s enjoying today. If he ever got a chance to drop into a game Jumanji-style, it would have to be Mafia: Definitive Edition.

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Edited by Arka Mukherjee

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