All Paladin Oaths in Diablo 4: Which one should you choose?

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The primary Paladin mechanic in Diablo 4 are Oaths, and each one has a different function. Similarly to other class mechanics like Enchantments, they can have a pretty serious impact on how you play. Picking the wrong Paladin Oath in D4 can mean your build doesn’t function the way you’d like it to. Thankfully, it’s not hard to choose the correct one.

In addition, you don’t have to pay anything to change it. If you decide to go a different build, say from Brandish to Zealadin, you want decidedly different Paladin Oaths in Diablo 4. If you’re curious what each does, and which is right for you, I’m here to help.


Which Paladin Oath is right for your build in Diablo 4?

Once you reach level 30 in Diablo 4, you can pick a Paladin Oath, provided of course, that’s the class you’re presently playing. While you can complete the quest for this, it’s no longer necessary to do. You can simply pick the Paladin Oath that you currently want to use, without any fuss or issue.

Each Paladin Oath is incredibly powerful in the right situation, with the right setup (Image via Blizzard Entertainment)Each Paladin Oath is incredibly powerful in the right situation, with the right setup (Image via Blizzard Entertainment)

Below is exactly what each of these Oaths do for you in D4. Each one corresponds to a particular ability type, and offer specific bonuses catered to those:

Zealot Oath abilities

  • Zealot (Let No One Doubt): Casting Zealot Skills grants Fervor for 4 seconds. Critically Striking with these Skills echoes the attack for an additional 36% of the damage, repeating for each stack of Fervor. While at maximum Fervor, additionally Fortify for 1% of your Maximum Life.
  • Juggernaut (I Will Never Bend): Casting a Juggernaut Skill consumes 8 stacks of Resolve, giving your Juggernaut Skills 60%[x] increased damage and gain 20% increased size for 5 seconds. Your Minimum Resolve is increased by 1 and is no longer consumed when getting hit.
  • Judicator (May Justice Fall Upon All): Your Basic Skills now apply Judgement. Judgement can now be detonated by your Core Judicator Skills, dealing 80% weapon damage in a small area and gaining Judicator Skill benefits. Each time you Judge an enemy, increase the damage they take from you by 8%[x], up to 80%[x] until they die.
  • Disciple (I Will Balance the Scales): Casting a Disciple Skill with a cooldown grants Arbiter for 4.5 seconds. Wing Strikes gain Disciple Skill benefits. While in Arbiter form, your Disciple Skills deal 50%[x] increased damage.

The most different one perhaps is Disciple Oath, because it transforms you into the mighty Arbiter form. It replaces your Evade with Angelic Leap, and grants the powerful Wing Strike attack.

Depending on which build you want to play, you’ll want a specific Oath for your build. If you’re running Zealadin, you won’t want to equip Juggernaut Oath, because it does nothing for you. Below is each Paladin Oath in Diablo 4, and what builds you’ll use with them.

Paladin Oath by build

  • Zealot: Divine Lance, Zealadin
  • Juggernaut: Shield of Retribution, Shield Charge
  • Judicator: Judgement
  • Disciple: Wing Strikes, Blessed Hammer, Brandish, Blessed Shield, Auradin

While each Paladin Oath is useful for at least something in D4, the Disciple Oath is the most flexible, and the one used the most in powerful builds. The others are more niche, used in fewer builds. That doesn’t make them weaker, though. Ultimately it’s up to you which to pick, but picking one that synergizes with your build is much stronger than simply picking one that looks cool.


Check out our other Diablo 4 guides and features

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Edited by Jason Parker

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